Friday, 11 October 2019 13:54
ENDLESS SPACE 2 V1.5.9.44708 S5 GOLD-Public (64-bit)
Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
13:54:38:784DefaultSTACKStarting the application, version is V1.5.9.44708 S5 GOLD-Public (64-bit)...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACKRunning 64-bit mode...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACKGame directory is "D:\Toby's Saved Files\My Documents\Endless Space 2".
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACK[Steam] Steam user id is '0x0110000104d2c32b'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACK[Steam] Steam user name is 'Fuzzball'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACKLoading registry file 'C:/Steam SSD Library/steamapps/common/Endless Space 2\Registry.xml'...
at LoadRegistryFile in :line 0
at LoadRegistryFiles in :line 0
at LoadRegistry in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACKRegistry file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Registry.xml' does not exist.
at LoadRegistryFile in :line 0
at LoadRegistryFiles in :line 0
at LoadRegistry in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:785DefaultSTACKLoading registry file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Users\80921387\Registry.xml'...
at LoadRegistryFile in :line 0
at LoadRegistryFiles in :line 0
at LoadRegistry in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878AudioSTACKInitializing the Wwise sound engine...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878AudioSTACKSound engine initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878AudioSTACK4 audio modules have been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878Audio, DataSTACK901 LipSync Data successfully loaded
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878DefaultSTACKPlaying with 20 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878DefaultSTACKPlaying with 14 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878DefaultSTACKHello 'Fuzzball'!
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878DefaultSTACKChanging display settings to 1920x1080, 60Hz...
at ChangeDisplaySettings in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878DefaultSTACK... skipped change because resolution remains the same.
at ChangeDisplaySettings in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:38:878DefaultSTACKSetting the general quality level to '4'.
at set_QualityLevel in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:031DefaultSTACKCurrent game language is 'english'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:031HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
at AddService in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:122PrismSTACKGame Session-Open: {"crc":"2A13A8BA0FF539959EC7955807A45227,V1.5.9.44708 S5 GOLD-Public (64-bit),206760","hwid":"7cce60234a9efffe9f91d7d1880efd074e450026","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz","system_memory":"17135828992","system_display":"NVIDIA GeForce GTX 980M","system_display_memory":"8539602944","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:54:38.961"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:141DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:397AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:397AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:397AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
at OnSpeakerConfigurationChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:397AudioSTACKThe audio manager is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:397DefaultSTACKError message modal is disabled.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:40:397DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:171DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:171DefaultSTACKLoading runtime module 'Endless Space 2'...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:171DefaultSTACKLoading plugin files for AI ...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:171AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
at RegisterAIAssemblyPath in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:195DefaultSTACKLoading plugin files for AI ...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:195AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.32486 in Debug configuration from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
at RegisterAIAssemblyPath in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:197DefaultSTACKLoading runtime registry files...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:214DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:222DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:239DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:256DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:272DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:289DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:306DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:323DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:340DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:357PrismSTACKApplication Start: {"graphicsDeviceId":5655,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.9.44708 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:54:41.323"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:357DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:373DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:766DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:782DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:785DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:947DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:952DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:962DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:978DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:41:996DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:321DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:321DefaultSTACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.
at Evaluate in :line 0
at set_Left in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at SetValue in :line 0
at SetValue in :line 0
at SetValue in :line 0
at SetMemberValue in :line 0
at ReadAttributeMembers in :line 0
at ReadMembers in :line 0
at ReadClassInstanceMembers in :line 0
at ReadClassInstance in :line 0
at ReadObject in :line 0
at ReadObjectElement in :line 0
at ReadMembers in :line 0
at ReadClassInstanceMembers in :line 0
at ReadClassInstance in :line 0
at ReadObject in :line 0
at ReadObjectElement in :line 0
at ReadListElement in :line 0
at ReadObject in :line 0
at ReadRoot in :line 0
at ReadRoot in :line 0
at Deserialize in :line 0
at Deserialize in :line 0
at Deserialize in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:330DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:335DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:348DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:365DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:382DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:399DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:416DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:432DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:449DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:466DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:486DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:500DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:529DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:533DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:565DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:572DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:584DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:601DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:637DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:644DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:851DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:948DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:951DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:966DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:982DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:42:999DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:016DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:038DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:218DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:227DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:241DefaultSTACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:252DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:270DefaultSTACKLoading plugin files for database of type 'RecipeSlotDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:287DefaultSTACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:330DefaultSTACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:650DefaultSTACKLoading plugin files for database of type 'ScienceConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:652DefaultSTACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:687DefaultSTACKLoading plugin files for database of type 'TechnologyStageDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:700DefaultSTACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:709DefaultSTACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:727DefaultSTACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:731DefaultSTACKLoading plugin files for database of type 'TimeBubbleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:742DefaultSTACKLoading plugin files for database of type 'CostReduction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:841DefaultSTACKLoading plugin files for database of type 'ResourceConverterDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:844DefaultSTACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:860DefaultSTACKLoading plugin files for database of type 'BailiffDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:877DefaultSTACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:894DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:43:911DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:456DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:456DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:456DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:456DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:459DefaultSTACKLoading plugin files for database of type 'LoadingTipGuiElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:684DefaultSTACKLoading plugin files for database of type 'AllianceGuiElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:687DefaultSTACKLoading plugin files for database of type 'GuiSorter'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:705DefaultSTACKLoading plugin files for database of type 'GuiResourcePropertySet'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:721DefaultSTACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:739DefaultSTACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:755DefaultSTACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:772DefaultSTACKLoading plugin files for database of type 'GuiHighlightDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:790DefaultSTACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:806DefaultSTACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:823DefaultSTACKLoading plugin files for database of type 'GuiCursor'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:842DefaultSTACKLoading plugin files for database of type 'MouseCursorRule'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:842DefaultSTACKCursorManager.LoadMouseRules
at LoadMouseRules in :line 0
at Update in :line 0
13:54:44:842DefaultSTACKCursorManager.LoadMouseRules success with 26 rules
at LoadMouseRules in :line 0
at Update in :line 0
13:54:44:863DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:873DefaultSTACKLoading plugin files for database of type 'Palette'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:890DefaultSTACKLoading plugin files for database of type 'PaletteChroma'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:930DefaultSTACKLoading plugin files for database of type 'FactionTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:44:955DefaultSTACKLoading plugin files for database of type 'FactionAffinity'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:008DefaultSTACKLoading plugin files for database of type 'FactionAffinityMapping'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:011DefaultSTACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:017DefaultSTACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:035DefaultSTACKLoading plugin files for database of type 'PersonalityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:061DefaultSTACKLoading plugin files for database of type 'Faction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:074DefaultSTACKLoading plugin files for database of type 'MajorFaction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:089DefaultSTACKLoading plugin files for database of type 'MinorFaction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:105DefaultSTACKLoading plugin files for database of type 'AcademyFaction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:118DefaultSTACKLoading plugin files for database of type 'AcademyRolePreference'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:135DefaultSTACKLoading plugin files for database of type 'NamedShipsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:152DefaultSTACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:168DefaultSTACKLoading plugin files for database of type 'EncounterArenaDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:185DefaultSTACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:202DefaultSTACKLoading plugin files for database of type 'EncounterEntityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:228DefaultSTACKLoading plugin files for database of type 'EncounterPlayDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:235DefaultSTACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:253DefaultSTACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:269DefaultSTACKLoading plugin files for database of type 'EncounterFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:287DefaultSTACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:303DefaultSTACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:320DefaultSTACKLoading plugin files for database of type 'SalvoDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:349DefaultSTACKLoading plugin files for database of type 'BattleActionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:358DefaultSTACKLoading plugin files for database of type 'SquadronMissionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:371DefaultSTACKLoading plugin files for database of type 'SquadronStanceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:387DefaultSTACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:404DefaultSTACKLoading plugin files for database of type 'SquadronFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:422DefaultSTACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:438DefaultSTACKLoading plugin files for database of type 'RealizationEventDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:45:484DefaultSTACKLoading plugin files for database of type 'BattleEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:058DefaultSTACKLoading plugin files for database of type 'CameraShotDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:064DefaultSTACKLoading plugin files for database of type 'PoliticsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:072DefaultSTACKLoading plugin files for database of type 'GovernmentDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:157DefaultSTACKLoading plugin files for database of type 'LawDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:162DefaultSTACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:167DefaultSTACKLoading plugin files for database of type 'ElectionProcessDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:184DefaultSTACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:201DefaultSTACKLoading plugin files for database of type 'ElectionActionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:218DefaultSTACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:234DefaultSTACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:252DefaultSTACKLoading plugin files for database of type 'HeroAffinityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:268DefaultSTACKLoading plugin files for database of type 'HeroClassDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:285DefaultSTACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:302DefaultSTACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:321DefaultSTACKLoading plugin files for database of type 'HeroSkillDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:336DefaultSTACKLoading plugin files for database of type 'HeroMasteryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:352DefaultSTACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:369DefaultSTACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:46:386DefaultSTACKLoading plugin files for database of type 'HeroDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:48:508DefaultSTACKLoading plugin files for database of type 'QuestDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:48:517DefaultSTACKLoading plugin files for database of type 'QuestEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:48:527DefaultSTACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:48:544DefaultSTACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:48:620DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:48:624DefaultSTACKLoading plugin files for database of type 'NodeEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:189DefaultSTACKLoading plugin files for database of type 'TutorialDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:257DefaultSTACKLoading plugin files for database of type 'VictoryConditionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:264DefaultSTACKLoading plugin files for database of type 'GameStatisticDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:277DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:296DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:310DefaultSTACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:337DefaultSTACKLoading plugin files for database of type 'CuriosityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:353DefaultSTACKLoading plugin files for database of type 'CuriosityDroplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:361DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:378DefaultSTACKLoading plugin files for database of type 'GameSettingDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:394DefaultSTACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:411DefaultSTACKLoading plugin files for database of type 'TradingCompanyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:428DefaultSTACKLoading plugin files for database of type 'TradableCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:445DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:462DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:479DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:496DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:619DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:638DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:651DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:658DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:658DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:658DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:675DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:691DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:826DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:831DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:845DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:861DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:878DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:906DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:916DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:928DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:945DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:962DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:50:989DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:002DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:012DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:029DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:045DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:062DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:079DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:096DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:113DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:130DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:155DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:216DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:221DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:225DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:240DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:258DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:274DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:292DefaultSTACKSpent 10.4616478 second(s) loading the module plugins.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:292DefaultSTACKRuntime hash key = 'B2E5723733FC36639475E37B0AA078D9'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:51:308DataSTACK'Progressors' has < 0 RemainingPoints: -5.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadStatistics in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadAchievements in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
at InstantiateWindows in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKRebuilding the texture atlas...
at Build in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923GUISTACKLoaded 177 modifier templates
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
13:54:55:923AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
13:54:55:923DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
13:54:55:923RuntimeSTACKRuntimeState_Bootstrapper.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:54:55:923RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:54:55:938DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:55:938DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:57:186HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
13:54:57:186HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
13:54:57:186DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0019661 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0040152 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:186DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0059867 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0009681 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:54:57:187HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:54:57:187DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
13:54:57:187DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
13:54:57:187DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
13:54:57:187DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
13:54:57:187DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
13:54:57:442DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:57:565AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:799HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:54:59:800HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:295AGESTACKRebuilding the texture atlas...
at Build in :line 0
at SwitchHighDefinition in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:295GameplaySTACKSave test was successful.
at OnEndShow in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:55:02:319AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:500HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:501HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:501HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:02:733AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
13:55:03:646DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:183HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:184HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:04:185HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:902HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:05:903HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:663HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:07:664HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:464HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:465HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:09:466HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:196HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:197HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:11:198HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:936HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:937HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:12:938HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:717HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:717HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:717HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:717HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:717HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:717HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:718HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:719HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:14:988DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
13:55:16:427AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
13:55:16:427AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
13:55:16:427AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
13:55:16:427AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
13:55:16:427AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:671HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:17:672HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:19:870DefaultSTACKLoading file 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Nakalim 1 (Victory).sav'
at LoadGame in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:19:870RuntimeSTACKRuntimeState_OutGame.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACKRuntimeState_Lobby.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870SessionSTACKOnSessionChange: Opening.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACKThe session has been opened.
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/_turn/282 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:870SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
at RefreshLobbySlotCount in :line 0
at OnNumberOfSlotsChanged in :line 0
at Session_LobbyDataChange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:871RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/29074 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictorySupremacy,0,5 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/version/281496452136965 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/_turn/282 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:872RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/29074 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictorySupremacy,0,5 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(6)
at RefreshLobbySlotCount in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873SessionSTACKOnSessionChange: Opened.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/B2E5723733FC36639475E37B0AA078D9 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:873RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:55:19:887SessionSTACKSessionState_Opened.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/sessionname/Fuzzball's game (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198041187115 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/version/281496452136965 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/_turn/282 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Hard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:887RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Spiral6 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/High (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/29074 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/Victory/VictorySupremacy,0,5 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/B2E5723733FC36639475E37B0AA078D9 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888SessionSTACKSessionState_Opened.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888SessionSTACKSessionState_OpenedAndReady.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888SessionSTACKSessionState_OpenedAndReady.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:888SessionSTACKSessionState_OpenedAndCounting.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:904SessionSTACKSessionState_OpenedAndCounting.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:904SessionSTACKSessionState_OpenedAndLaunching.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:904RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:904RuntimeSTACK[ChatMessage] RECV: r:/0x0110000104d2c32b/q:/ready/0/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:918DefaultSTACKLaunchAsync()
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:943SessionSTACKLaunching the game server...
at IGameServerLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:943GameServerSTACKGameServerState_InitializeServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:943GameServerSTACKGameServerState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:991GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:19:991DefaultSTACKWaiting for the ignition of all game ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:19:991SessionSTACKLaunching the game client...
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:991GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
at RegisterCanExecuteValidator in :line 0
at .ctor in :line 0
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:991SessionSTACKSessionState_OpenedAndLaunching.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:991SessionSTACKSessionState_OpenedAndLaunched.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:991RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:991GameClientSTACKGameClientState_WaitingForServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:19:991GameClientSTACKGameClientState_ConnectingToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:320DefaultSTACKAll game ancillaries have been ignited.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320DefaultSTACKLoading from archive 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Nakalim 1 (Victory).sav'...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320RuntimeSTACK[ChatMessage] RECV: l:/_turn/282 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320DefaultSTACKUsing path to archive: 'D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Nakalim 1 (Victory).sav'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320DefaultSTACKLoading my game...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320GUISTACKCannot find the GuiElement 'SuperAffinityTemplars'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320GUISTACKCannot find the GuiElement 'SuperAffinityHoratio'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320GUISTACKCannot find the GuiElement 'SuperAffinityVampirilis'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320GUISTACKCannot find the GuiElement 'SuperAffinityVenetians'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320GUISTACKCannot find the GuiElement 'SuperAffinityVaulters'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320GUISTACKCannot find the GuiElement 'SuperAffinityUnfallen'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:320RuntimeSTACK[ChatMessage] RECV: l:/_turn/282 (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:321GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:322GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:323GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000104d2c32b, steamIDUser: 0x110000104d2c32b.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:323GameClientSTACKGot initiate connection response from server.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:323GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:337DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:337GameClientSTACKSuccessfully connected to SteamGameServer.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:337GameClientSTACKGameClientState_ConnectedToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:337GameClientSTACKGameClientState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:338NetworkSTACKDumping method set to 'Text'.
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:338DefaultSTACKWaiting for the game server to launch the game...
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:352GameplaySTACKThe pathfinding service is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:352DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:352GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:352GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:23:367DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:386DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:400DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:416DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:431DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:446DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:461DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:476DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:491DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:506DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:523DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:539DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:556DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:573DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:589DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:608DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:622DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:638DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:659DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:674DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:692DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:708DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:725DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:742DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:757DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:777DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:792DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:809DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:827DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:842DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:862DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:877DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:896DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:912DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:927DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:946DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:961DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:979DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:23:996DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:24:012DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:25:418DefaultSTACKGalaxy Seed = 29074
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:25:418DefaultSTACKFog of war texture format: RGB24.
at LoadFogOfWar in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] Empire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] Empire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] Empire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] Empire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] Empire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] Empire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#9 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#10 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] MinorEmpire#11 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] AcademyEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] LesserEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232DefaultSTACK[Game] PirateEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:232RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at InitializeTutorial in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233DefaultSTACKGame has been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233DefaultSTACKCannot add a simulation object twice to the same parent, ignoring...
at Unsafe_AddChild in :line 0
at AddChild in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACKCould not find GuiEmpire 'Empire#5'
at GetGuiEmpire in :line 0
at CanAttackUnderSystemInfluence in :line 0
at CanSiege in :line 0
at CheckContender in :line 0
at MoveNext in :line 0
at RefreshEffects in :line 0
at Load in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GameplaySTACKGame created.
at GameService_CreateGameComplete in :line 0
at OnCreateGameComplete in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:233GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKLoad AI0 in Release configuration.
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Steam SSD Library/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKAI app domain created
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKAI module 'E.N.F.E.R' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKAI module 'Communication' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKAI module 'Debug' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKAI module 'Diagnostics' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKInitialize AI modules communication interfaces.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACKInitialize AI modules.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACK[AI] Initialization of Communication module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234AISTACK[AI] Initialization of Diagnostics module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:234GameServerSTACKGameServerState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234GameClientSTACKGameClientState_GameLaunched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at InstantiateChild in :line 0
at ReserveChildren in :line 0
at BindTechnologyLinks in :line 0
at BindInspectedEmpire in :line 0
at OnPlayerEmpireChanged in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at SendMessageNullable in :line 0
at set_PlayerEmpire in :line 0
at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234GameplaySTACK[PlayerRepository] Player 'Fuzzball' has been registered (Graphical/Local) on Empire #0.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:30:234HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Update in :line 0
13:55:30:234AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
13:55:30:234AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
13:55:30:235AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
13:55:30:235AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
13:55:30:273PrismSTACKGame Start: {"gameDifficulty":"Hard","factionAffinity":"AffinityGameplayTemplars","customFaction":"False","playerCount":6,"galaxySize":"Normal","galaxyShape":"Spiral6","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"cc401512-cb9c-492b-ad4e-3e056f8c2e26","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:55:24.673"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:310AudioSTACKAudio receiver #0 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:30:310HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
13:55:30:310HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
13:55:30:310DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:310DefaultSTACKIn technique Prod, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:310DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:310HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:310DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:310HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:310DefaultSTACKIn Technique Prod, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:310HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
at PopGlobalShaderKeyword in :line 0
at PopInsideShaderKeyword in :line 0
at Unload in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKReleasing Technique Prod
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKTechnique Prod released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKIn technique Battle, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKIn Technique Battle, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKReleasing Technique Battle
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311DefaultSTACKTechnique Battle released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:30:311HxFxSTACKUnbinding service [ILodService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
13:55:31:649HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:649DefaultSTACKInitializing the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:650HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
at AddService in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009981 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
13:55:31:650ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
at Load in :line 0
at Start in :line 0
13:55:31:658DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:659DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKLoading the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0010259 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0019675 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:671DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:675DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:675DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:686DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:31:686DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:32:396DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:32:396DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.3001976 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009973 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0049861 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0039896 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0009972 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName50'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName37'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName35'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:35:456DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName57'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 7 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0009971 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.000177 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.000821 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0009981 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:502DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0009971 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0009971 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0009971 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0019939 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0029921 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0059841 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010239 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.001995 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0009969 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0049603 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0050132 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:503GameClientSTACKGameClientState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:530RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:530RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x4d2c32b).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_GameInProgress in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:530GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000000; EmpireIndex:6; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000001; EmpireIndex:7; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:8; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:9; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000004; EmpireIndex:10; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000005; EmpireIndex:11; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000006; EmpireIndex:12; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000007; EmpireIndex:13; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000008; EmpireIndex:14; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#00000009; EmpireIndex:15; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#0000000A; EmpireIndex:16; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#0000000B; EmpireIndex:17; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdateBestSystem#0000000C; EmpireIndex:19; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:562OrderSTACKOrderUpdatePiratePhantomGarrison#0000000D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:640GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:36:640GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:640GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:741GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:36:780AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:780AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:826AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:844AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:844AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:859AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:876AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:876AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:892AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:892AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:909AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:909AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:925AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:925AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:943AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:943AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:960AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:976AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:995AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:36:995AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:013AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:028AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:028AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:042AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:060AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:077AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:092AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:111AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:111AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:126AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:126AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:143AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:160AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:176AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:176AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:193AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:214AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:231AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:255AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:255AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:336AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:336AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:359AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:379AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:379AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:387AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:387AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:397AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:397AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:397AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:413AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:413AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:413AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:413AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:413AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:430AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:430AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:430AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:430AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:449AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:449AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:449AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:449AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:463AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:480AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:497AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:497AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:497AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:514AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:514AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:514AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:514AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:514AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:514AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:530AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:530AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:530AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:530AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:547AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:565AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:565AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:565AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:581AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:581AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:581AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:581AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:598AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:598AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:598AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:616AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:616AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:616AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:699AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:716AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:716AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:966AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:37:985AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:120AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:139AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:203AISTACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:651AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:743AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:861GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:38:877AISTACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:877AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:897AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:911AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:945GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:38:945GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:55:38:945AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:983AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:983AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:38:983AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:027AISTACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:044AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:148AISTACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]
at TryCreateSnapshotInstanceOf in :line 0
at CheckForSyncMessage in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:196AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:256AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:286AISTACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:314AISTACK[AI] No snapshot type have been found for game entity type id: 'TraitorPopulation' [AI0]
at TryCreateSnapshotInstanceOf in :line 0
at CheckForSyncMessage in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:347AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:379AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:433AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:433AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:447AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:482AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:482AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:518AISTACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:518AISTACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:631AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:648AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:648AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:648AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:648AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:663AISTACKGame object 'DetectionProbe' map to AI snapshot 'DetectionProbeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:664AISTACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:681AISTACKGame object 'TraitorPopulation' map to AI snapshot 'EntitySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:698AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:39:698AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:332AISTACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]
at TryCreateSnapshotInstanceOf in :line 0
at CheckForSyncMessage in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:342AISTACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:370AISTACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:386AISTACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:474AISTACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:474AISTACKGame object 'BackdoorProtectionDefenseHackingProgram' map to AI snapshot 'BackdoorProtectionDefenseHackingProgramSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:518AISTACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:518AISTACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:518AISTACKGame object 'HackingOperationBackdoor' map to AI snapshot 'BackdoorOperationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:518AISTACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:575AISTACKGame object 'Request' map to AI snapshot 'RequestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:40:966AISTACK[AI] GatherGenerators for 21 empire [AI0]
at GatherGenerators in :line 0
at InitializeAsync in :line 0
13:55:42:976AISTACKOpen archive D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Nakalim 1 (Victory).sav
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:43:011AISTACKGet ai serialization file from archive: 'ENFER.xml'.
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:43:011AISTACKClose archive D:\Toby's Saved Files\My Documents\Endless Space 2\Save Files\Cloud\Nakalim 1 (Victory).sav
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:43:578AISTACKCorrectly received InitializationComplete signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at InitializeAsync in :line 0
13:55:43:592AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:43:592AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:43:592AISTACK[AI] [Event]keep 6 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:43:592AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:44:085AISTACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:45:662AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:45:678DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:761GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:843QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:864QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:864QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:900QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:900QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:900QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:900QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:921QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:921QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:921QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:922QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:922QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:942QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:942QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:942QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:942QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:942QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:942QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:45:942QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:331GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 666.67 EmpireMoney from Empire#4 to Empire#2 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:331GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 666.67 EmpireMoney from Empire#4 to Empire#3 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:331GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 666.67 EmpireMoney from Empire#4 to Empire#1 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:331GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:399GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:399GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:399OrderSTACKOrderAIClientStateChange#0000000E; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:399AISTACKChange AI client state from None to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:46:399OrderSTACKOrderUpdateVisibility#0000000F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:48:813AISTACK[AI] Cancel task 55237 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:48:813AISTACK[AI] Cancel task 55467 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:48:813AISTACK[AI] Cancel task 55468 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:48:813AISTACK[AI] Cancel task 55243 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:029AISTACK[AI] Cancel task 43708 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:029AISTACK[AI] Cancel task 43710 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:029AISTACK[AI] Cancel task 43712 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:029AISTACK[AI] Cancel task 43714 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:093AISTACK[AI] Cancel task 47864 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:093AISTACK[AI] Cancel task 48083 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:093AISTACK[AI] Cancel task 48084 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:093AISTACK[AI] Cancel task 47871 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:112AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:146AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:160AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:188AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:227AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:227AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:238AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:263AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:283AISTACK[AI] Cancel task 53996 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:344AISTACK[AI] Can't retrieve want make contract goal 55074. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:344AISTACK[AI] Can't retrieve want make contract goal 55075. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:344AISTACK[AI] Can't retrieve want make contract goal 55072. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:344AISTACK[AI] Can't retrieve want make contract goal 55073. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:344AISTACKStart 2 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:344AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:358AISTACK[AI] Can't retrieve want make contract goal 43556. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:358AISTACK[AI] Can't retrieve want make contract goal 43558. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:358AISTACK[AI] Can't retrieve want make contract goal 43559. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:358AISTACK[AI] Can't retrieve want make contract goal 43557. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:358AISTACKStart 18 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384OrderSTACKOrderCancelEntityAction#00000010, Ticket: 00000001; EmpireIndex:1; EntityActionId:2498, Refund:False CanceledByPlayer:False
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:384GameplaySTACK[Empire 1] OrderDisbandShips preprocessor failed because there is no ships to disband.
at DisbandShipsPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:384OrderSTACKOrderUpdateAttitude#00000011, Ticket: 00000003; EmpireIndex:1; AttitudeName:Distressed, TargetEmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:384Gameplay, OrderSTACK[Empire 1] OrderBuyoutTradable preprocessor failed: Prerequisites failed with flag 'Prerequisite Property(Context, @'ClassEmpire,EmpireTypeMajor', HeroPurchaseInvisible) eq 0'
at BuyoutTradablePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:384AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:384OrderSTACKOrderBuyoutTradable#00000012, Ticket: 00000005; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:384AISTACK[AI] Can't retrieve want make contract goal 47723. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384AISTACK[AI] Can't retrieve want make contract goal 47724. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384AISTACK[AI] Can't retrieve want make contract goal 47722. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384AISTACK[AI] Can't retrieve want make contract goal 53880. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384AISTACK[AI] Cancel task 41513 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384AISTACK[AI] Cancel task 41339 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384AISTACK[AI] Cancel task 41515 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:384AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:405OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000013, Ticket: 00000006
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:405OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000014, Ticket: 00000007
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:405OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000015, Ticket: 00000008
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:405OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000016, Ticket: 00000009
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:405OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000017, Ticket: 0000000A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:405OrderSTACKOrderQueueConstruction#00000018, Ticket: 0000000B; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:405OrderSTACKOrderQueueConstruction#00000019, Ticket: 0000000C; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:405OrderSTACKOrderQueueConstruction#0000001A, Ticket: 0000000D; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:426OrderSTACKOrderEntityAction#0000001B, Ticket: 0000000E; EmpireIndex:2; GoToFleetAction#4663, InitiatorGUID:18722, Context:Path: 72->67, Path: Path: 72->67
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:426OrderSTACKOrderEntityAction#0000001C, Ticket: 0000000F; EmpireIndex:2; GoToFleetAction#4664, InitiatorGUID:19664, Context:Path: 67->72, Path: Path: 67->72
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:426OrderSTACKOrderEntityAction#0000001D, Ticket: 00000010; EmpireIndex:2; GoToFleetAction#4665, InitiatorGUID:21985, Context:Path: 72->67, Path: Path: 72->67
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:426OrderSTACKOrderEntityAction#0000001E, Ticket: 00000011; EmpireIndex:2; GoToFleetAction#4666, InitiatorGUID:24331, Context:Path: 95->75, Path: Path: 95->75
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:426OrderSTACKOrderUpdateVisibility#0000001F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:426AISTACKStart 20 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000020, Ticket: 00000012
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000021, Ticket: 00000013
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000022, Ticket: 00000014
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000023, Ticket: 00000015
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000024, Ticket: 00000016
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderCancelConstruction#00000025, Ticket: 00000017; EmpireIndex:2; ContextGUID:5919, ConstructionGameEntityGUID:25066
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000026, Ticket: 00000018
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000027, Ticket: 00000019
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000028, Ticket: 0000001A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000029, Ticket: 0000001B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002A, Ticket: 0000001C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478Gameplay, OrderSTACK[Empire 3] OrderColonizeWithDust preprocessor failed: Feadix I(Planet 0) is not colonizable by the empire
at ColonizePreprocessor in :line 0
at ColonizeWithDustPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002B, Ticket: 0000001E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002C, Ticket: 0000001F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002D, Ticket: 00000020
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002E, Ticket: 00000021
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002F, Ticket: 00000022
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderChangeDiplomaticContractTermsCollection#00000030, Ticket: 00000024; ContractGUID:24372
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478GameplaySTACKOrderChangeDiplomaticContractTermsCollection#00000030, Ticket: 00000024; ContractGUID:24372
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7047: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478OrderSTACKOrderRespondToContextualDiplomaticExchange#00000031, Ticket: 00000026; GUID:25069, CurrentTermName:ContextualFleetRemoval, ChoiceName:ContextualFleetRemovalAccept, Validate:True, MoodMessageOverride:
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478GameplaySTACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#4'.
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at ApplyEffect in :line 0
at ApplyEffects in :line 0
at IContextualDiplomacyService.RespondToExchange in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478GameplaySTACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.
at ChangeState in :line 0
at Start in :line 0
at ApplyDiplomaticPressureEffect in :line 0
at ApplyEffect in :line 0
at ApplyEffects in :line 0
at IContextualDiplomacyService.RespondToExchange in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:478AISTACK[AI] Can't retrieve want make contract goal 41216. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:478AISTACK[AI] Can't retrieve want make contract goal 41215. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:478AISTACK[AI] Can't retrieve want make contract goal 41214. [AI0]
at Execute in :line 0
at CreateActuatorFromTask in :line 0
at ExecuteDecisionsFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:478AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:501OrderSTACKOrderEntityAction#00000032, Ticket: 00000027; EmpireIndex:2; MoveToFleetAction#4667, InitiatorGUID:24331, Context:EntityActionContext_Movement, 95->75 (Cost: 2.898872) from 0 to 0.2032732.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:501OrderSTACKOrderEntityAction#00000033, Ticket: 00000028; EmpireIndex:2; MoveToFleetAction#4668, InitiatorGUID:21985, Context:EntityActionContext_Movement, 72->67 (Cost: 11) from 0 to 0.25692.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:501OrderSTACKOrderEntityAction#00000034, Ticket: 00000029; EmpireIndex:2; MoveToFleetAction#4669, InitiatorGUID:19664, Context:EntityActionContext_Movement, 67->72 (Cost: 11) from 0 to 0.25692.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:501AISTACKStart 7 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:501AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:49:522OrderSTACKOrderEntityAction#00000035, Ticket: 0000002A; EmpireIndex:2; MoveToFleetAction#4670, InitiatorGUID:18722, Context:EntityActionContext_Movement, 72->67 (Cost: 11) from 0 to 0.25692.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523OrderSTACKOrderRetrofitShips#00000036, Ticket: 0000002B; EmpireIndex:5; Ships: [13102 -> 24999]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000037, Ticket: 0000002C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000038, Ticket: 0000002D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000039, Ticket: 0000002E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003A, Ticket: 0000002F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003B, Ticket: 00000030
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523OrderSTACKOrderCreateShipDesign#0000003C, Ticket: 00000031; EmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:523GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
at DisposeObsoleteUnusedShipDesignsIFN in :line 0
at Register in :line 0
at RegisterShipDesign in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:49:912OrderSTACKOrderUpdateVisibility#0000003D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:51:446AISTACK[AI] [Event]Remove 6 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:51:446AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:51:446AISTACK[AI] [Event]keep 122 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:51:446AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventConstructionCancelled,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventTriggerPopulationEvent,EventFleetDocked,ScoreProviderEvent,EventContextualDiplomaticExchangeUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipLayoutChanged,EventShipDesignCreated,EventEmpireSeen,EventEmpireSeen, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:51:459GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:51:544GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:51:662GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:51:779AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:816AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:816AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:844AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:863AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:878AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:897AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:974AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:974AISTACKStart 12 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:51:974AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:52:009Gameplay, OrderSTACK[Empire 1] OrderBuyoutTradable preprocessor failed: Prerequisites failed with flag 'Prerequisite Property(Context, @'ClassEmpire,EmpireTypeMajor', HeroPurchaseInvisible) eq 0'
at BuyoutTradablePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:009AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:009OrderSTACKOrderBuyoutTradable#0000003E, Ticket: 00000033; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:009OrderSTACKOrderCancelConstruction#0000003F, Ticket: 00000034; EmpireIndex:1; ContextGUID:21423, ConstructionGameEntityGUID:25060
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:009OrderSTACKOrderCancelConstruction#00000040, Ticket: 00000035; EmpireIndex:1; ContextGUID:21423, ConstructionGameEntityGUID:25070
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:009OrderSTACKOrderCancelConstruction#00000041, Ticket: 00000036; EmpireIndex:1; ContextGUID:4008, ConstructionGameEntityGUID:25062
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:009OrderSTACKOrderCancelConstruction#00000042, Ticket: 00000037; EmpireIndex:1; ContextGUID:7871, ConstructionGameEntityGUID:25064
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031OrderSTACKOrderCancelConstruction#00000043, Ticket: 00000038; EmpireIndex:1; ContextGUID:7871, ConstructionGameEntityGUID:25074
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031OrderSTACKOrderEntityAction#00000044, Ticket: 00000039; EmpireIndex:1; InvisibilityFleetAction#2499, InitiatorGUID:18172
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031OrderSTACKOrderQueueConstruction#00000045, Ticket: 0000003A; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031Gameplay, OrderSTACK[Empire 3] OrderColonizeWithDust preprocessor failed: Feadix I(Planet 0) is not colonizable by the empire
at ColonizePreprocessor in :line 0
at ColonizeWithDustPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7047: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031GameplaySTACKPreprocessor failed because term 'TechnologyDeal' is not valid to be added in contract #24372.
at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:031AISTACK[AI] The filling of the contract between empire 3 and empire 0 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:043OrderSTACKOrderEntityAction#00000046, Ticket: 0000003E; EmpireIndex:4; GoToFleetAction#2074, InitiatorGUID:21564, Context:Path: 4->51, Path: Path: 4->51
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:043OrderSTACKOrderUpdateVisibility#00000047
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:055OrderSTACKOrderEntityAction#00000048, Ticket: 0000003F; EmpireIndex:4; MoveToFleetAction#2075, InitiatorGUID:21564, Context:EntityActionContext_Movement, 4->51 (Cost: 1.902428) from 0 to 0.0877087.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:697OrderSTACKOrderUpdateVisibility#00000049
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:712OrderSTACKOrderCompleteMoveToFleetAction#0000004A; EmpireIndex:2; EntityActionId: 4667
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:52:712OrderSTACKOrderTerminateEntityAction#0000004B; EmpireIndex:2; EntityActionId: 4667
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:53:974AISTACK[AI] [Event]Remove 122 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:53:974AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetInvisibilityChanged,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventConstructionCancelled,EventDiplomaticContractTermCollectionChange,EventDiplomaticContractTermCollectionChange,EventTriggerPopulationEvent,EventFleetDocked,ScoreProviderEvent,EventContextualDiplomaticExchangeUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipLayoutChanged,EventShipDesignCreated,EventEmpireSeen,EventEmpireSeen, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:53:974AISTACK[AI] [Event]keep 9 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:53:974AISTACK[AI] [Event]keep EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetInvisibilityChanged,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:53:995GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:078GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:259GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:377AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:392AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:411AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:427AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:445AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:476AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:495AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 4 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:561AISTACKStart 8 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:561AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:54:578Gameplay, OrderSTACK[Empire 1] OrderBuyoutTradable preprocessor failed: Prerequisites failed with flag 'Prerequisite Property(Context, @'ClassEmpire,EmpireTypeMajor', HeroPurchaseInvisible) eq 0'
at BuyoutTradablePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578OrderSTACKOrderQueueConstruction#0000004C, Ticket: 00000041; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578OrderSTACKOrderQueueConstruction#0000004D, Ticket: 00000042; EmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578OrderSTACKOrderCancelConstruction#0000004E, Ticket: 00000043; EmpireIndex:2; ContextGUID:5919, ConstructionGameEntityGUID:25078
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578Gameplay, OrderSTACK[Empire 3] OrderColonizeWithDust preprocessor failed: Feadix I(Planet 0) is not colonizable by the empire
at ColonizePreprocessor in :line 0
at ColonizeWithDustPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7047: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:54:578AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:266OrderSTACKOrderCompleteMoveToFleetAction#0000004F; EmpireIndex:2; EntityActionId: 4670
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:266OrderSTACKOrderCompleteMoveToFleetAction#00000050; EmpireIndex:2; EntityActionId: 4669
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:266OrderSTACKOrderCompleteMoveToFleetAction#00000051; EmpireIndex:2; EntityActionId: 4668
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:266OrderSTACKOrderTerminateEntityAction#00000052; EmpireIndex:2; EntityActionId: 4670
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:266OrderSTACKOrderTerminateEntityAction#00000053; EmpireIndex:2; EntityActionId: 4669
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:267OrderSTACKOrderTerminateEntityAction#00000054; EmpireIndex:2; EntityActionId: 4668
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:721OrderSTACKOrderCompleteMoveToFleetAction#00000055; EmpireIndex:4; EntityActionId: 2075
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:55:721OrderSTACKOrderTerminateEntityAction#00000056; EmpireIndex:4; EntityActionId: 2075
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:56:562AISTACK[AI] [Event]Remove 9 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:56:562AISTACK[AI] [Event]Remove EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventFleetInvisibilityChanged,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:56:562AISTACK[AI] [Event]keep 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:56:563AISTACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:56:581GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:56:666GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:56:798GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:56:914AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:56:931AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:56:949AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:56:966AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:56:998AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:57:014AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:57:033AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:57:033AISTACK[AI] Want make contract TruceRelation from 3 to 0 at decision 8 [AI0]
at GenerateDecision in :line 0
at ContinueDecision in :line 0
at GetParents in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at GenerateFor in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:57:098AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:55:57:098AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:57:098AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:55:57:117Gameplay, OrderSTACK[Empire 1] OrderBuyoutTradable preprocessor failed: Prerequisites failed with flag 'Prerequisite Property(Context, @'ClassEmpire,EmpireTypeMajor', HeroPurchaseInvisible) eq 0'
at BuyoutTradablePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117OrderSTACKOrderQueueConstruction#00000057, Ticket: 00000047; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117Gameplay, OrderSTACK[Empire 3] OrderColonizeWithDust preprocessor failed: Feadix I(Planet 0) is not colonizable by the empire
at ColonizePreprocessor in :line 0
at ColonizeWithDustPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7047: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117OrderSTACKOrderAIClientStateChange#00000058; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:57:117AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:55:58:764DefaultSTACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at ShowPortrait in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowSidePanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:55:58:764DefaultSTACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!
at DisableDrawLayerOnMainCamera in :line 0
at InternalShow in :line 0
at OnShowPortrait in :line 0
at Show in :line 0
at ShowPortrait in :line 0
at Bind in :line 0
at ShowPortrait in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowSidePanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:55:58:764DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
13:55:58:764DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
13:56:21:096GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:21:097GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:21:097GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:21:097GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:21:215AudioSTACKAudio bank G_Dialog_Templars has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215AudioSTACKAudio bank G_Dialog_Horatio has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215AudioSTACKAudio bank G_Dialog_Vodyani has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215AudioSTACKAudio bank G_Dialog_Lumeris has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215AudioSTACKAudio bank G_Dialog_Unfallen has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215AudioSTACKAudio bank G_Dialog_Vaulters has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:21:215GUISTACKCannot find the ExtendedGuiElement 'PressureTrend'
at GetSymbolString in :line 0
at ComputePropertySymbol in :line 0
at GenerateEffectDescriptionFromSummary in :line 0
at ParseSimulationPropertyModifiers in :line 0
at GetReasonsFromPressure in :line 0
at RefreshPressureReasons in :line 0
at Bind in :line 0
at RefreshLeaderCard in :line 0
at RefreshChildrenIList in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:56:22:129GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnClickAcademyCB in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:22:129GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnClickAcademyCB in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:22:129GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnClickAcademyCB in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:22:129GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnClickAcademyCB in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:31:910AudioSTACKAudio bank G_Dialog_Academyempire has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:56:33:699AudioSTACKAudio bank G_Dialog_Templars has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:33:699AudioSTACKAudio bank G_Dialog_Vodyani has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at OnEndHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:33:699AudioSTACKAudio bank G_Dialog_Unfallen has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at OnEndHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:33:699AudioSTACKAudio bank G_Dialog_Vaulters has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at OnEndHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:33:699AudioSTACKAudio bank G_Dialog_Lumeris has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at OnEndHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:56:33:699AudioSTACKAudio bank G_Dialog_Horatio has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at set_factionAffinity in :line 0
at Unbind in :line 0
at Unbind in :line 0
at UnbindPortrait in :line 0
at Unbind in :line 0
at UnbindLeaderCards in :line 0
at OnEndHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnControlBannerToggle in :line 0
at OnToggleCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseDown in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:15:657GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:15:657GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:15:657AGESTACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at InstantiateChild in :line 0
at ReserveChildren in :line 0
at RefreshSkillTrees in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:15:787ViewSTACKShipDesignRenderer didn't found anchor for 'Drop'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:57:15:808GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:16:296GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at OnEditSkillTreeCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:16:296GUISTACK[PropertyFiltering] EffectDescription +20 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:57:16:296GUISTACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:57:32:489GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:57:32:489GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:57:32:511ViewSTACKShipDesignRenderer didn't found anchor for 'Drop'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:57:32:529GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:34:180GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:34:180AudioSTACKAudio bank B_Heroes has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:45:960GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:45:960GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:46:076ViewSTACKShipDesignRenderer didn't found anchor for 'Flag'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:57:46:097GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:46:538GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at OnEditSkillTreeCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:46:538GUISTACK[PropertyFiltering] EffectDescription +20 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:57:46:538GUISTACK[PropertyFiltering] EffectDescription +2 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:57:54:937GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:57:54:937GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:57:54:958ViewSTACKShipDesignRenderer didn't found anchor for 'Flag'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:57:54:979GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:56:942GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:56:942AudioSTACKAudio bank B_Heroes has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:59:139GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:59:139GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:59:284ViewSTACKShipDesignRenderer didn't found anchor for 'Ops'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:57:59:304GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:57:59:652GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at OnEditSkillTreeCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:57:59:652GUISTACK[PropertyFiltering] EffectDescription +20% #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:57:59:652GUISTACK[PropertyFiltering] EffectDescription +20 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:57:59:652GUISTACK[PropertyFiltering] EffectDescription +10 #A555E7#[prestige]#REVERT# per Luxury Deposit on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:58:03:210GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:58:03:210GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:58:03:235ViewSTACKShipDesignRenderer didn't found anchor for 'Ops'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:58:03:253GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:04:064GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:04:064AudioSTACKAudio bank B_Heroes has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:06:397GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:58:06:397GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:58:06:498ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:58:06:514GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:07:145GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at OnEditSkillTreeCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:58:07:145GUISTACKThe property FinalProcessingPowerAllocation doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:58:07:145GUISTACK[PropertyFiltering] EffectDescription +20 #A555E7#[prestige]#REVERT# on System was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:58:07:145GUISTACK[PropertyFiltering] EffectDescription +0.5 #BD4E58#[honor]#REVERT# on Empire was filtered by Empire#0(Nakalim)
at FilterOutEffectDescriptions in :line 0
at Bind in :line 0
at BindEffectSets in :line 0
at RefreshChildrenArray in :line 0
at RefreshEffects in :line 0
at Refresh in :line 0
at Update in :line 0
at Update in :line 0
13:58:09:327GUISTACKThe property VisionStrength doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
at ParseModifier in :line 0
at ParseSimulationDescriptor in :line 0
at ParseSimulationDescriptors in :line 0
at ParseDescriptorEffectProvider in :line 0
at Bind in :line 0
at BindSets in :line 0
at RefreshChildrenArray in :line 0
at Bind in :line 0
at Bind in :line 0
at AddPanelFeature in :line 0
at AddPanelFeatures in :line 0
at DoBind in :line 0
at Bind in :line 0
at ShowTooltip in :line 0
at Update in :line 0
13:58:10:470GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:58:10:470GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:58:10:495ViewSTACKShipDesignRenderer didn't found anchor for 'Limo'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:58:10:510GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:11:574GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:11:574AudioSTACKAudio bank B_Heroes has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:20:339GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:58:20:339GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnInspectCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:58:20:339ViewSTACKShipDesignRenderer didn't found anchor for 'Drop'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:58:20:350GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:21:155GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at Hide in :line 0
at SwitchHubMode in :line 0
at OnEditSkillTreeCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:58:24:228GUISTACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0
at ShowShipView in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:58:24:228GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at Refresh in :line 0
at Refresh in :line 0
at RefreshNow in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at SwitchHubMode in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:58:24:253ViewSTACKShipDesignRenderer didn't found anchor for 'Drop'.
at FindCameraAnchor in :line 0
at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
at UpdateView in :line 0
at Update in :line 0
13:58:24:266GUISTACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null
at RefreshShipSlots in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:26:143GUISTACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2
at HideShipView in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:58:26:143AudioSTACKAudio bank B_Heroes has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at UnloadHullSoundBank in :line 0
at Unbind in :line 0
at Unbind in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:59:38:166OrderSTACKOrderBuyoutSystem#00000059; EmpireIndex:0; ColonizedStarSystemGUID:22789, OldOwnerEmpireIndex:18, ResourceName:EmpireEmpirePoint, BuyoutCost:250
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:166OrderSTACKOrderCaptureStarSystemWithInfluence#0000005A; EmpireIndex:18, ColonizedStarSystemGUID:22789, NewOwnerEmpireIndex:0, DisplayedNewOwnerEmpireIndex:0, DestroyShips:False, KeepOriginGrowth:False, FromMinorFactionAssimilation:False
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:166GameplaySTACK[Colonization] Hir (ColonizedStarSystem#22789)'s owner is changing so the ships in its hangar are moved into 0 fleets
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:166GameplaySTACK[Fleets] Moved 0 ships from Empire 18 hangar on Hir (64) to 0 new garrison(s)
at CreateFleetsFromDescriptions in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:166GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:166GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
at Unregister in :line 0
at SetVisible in :line 0
at RefreshVisibility in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at GameEntityRepository_GameEntityRepositoryChange in :line 0
at OnGameEntityRepositoryChange in :line 0
at Register in :line 0
at AddHangarTo in :line 0
at InitializeColonizedStarSystem in :line 0
at CreateColonizedStarSystem in :line 0
at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:166GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
at AddPopulation in :line 0
at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:167DefaultSTACK[DepartmentOfIndustry] A construction queue has been removed (empire: #18, context: 'ColonizedStarSystem#22789'.
at RemoveQueueFrom in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:167GameplaySTACK[DIPLOMACY] Empire#18 + Empire#0 = AcademyDiplomaticRelationStateWar
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetReparationPoints in :line 0
at AddReparations in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:167GameplaySTACK[DIPLOMACY] Empire#0 + Empire#18 = AcademyDiplomaticRelationStateWar
at SetDiplomaticRelationState in :line 0
at SetDiplomaticRelationState in :line 0
at SetReparationPoints in :line 0
at AddReparations in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:167OrderSTACKOrderUpdateAutoImprovements#0000005B, ColonizedStarSystemGUID:25089, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#0000005C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#0000005D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#0000005E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#0000005F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#00000060
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#00000061
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#00000062
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#00000063
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderCancelFleetMission#00000064
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:216OrderSTACKOrderUpdateQuests#00000065, Ticket: 0000004A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:217OrderSTACKOrderCompleteQuest#00000066, Ticket: 0000004B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:217OrderSTACKOrderUpdateVisibility#00000067
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:217OrderSTACKOrderAIClientStateChange#00000068; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:217AISTACKChange AI client state from Sleeping to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:217AISTACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:38:217AISTACKCorrectly received ReturnToRunning signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:38:217AISTACK[AI] [Event]Remove 3 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:38:217AISTACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:38:217AISTACK[AI] [Event]keep 37 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:38:217AISTACK[AI] [Event]keep EventConstructionQueued,EventSystemBuyout,EventSystemLostToInfluence,ScoreProviderEvent,ScoreProviderEvent,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventColonizedStarSystemLevelChanged,EventColonizedStarSystemLevelChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventDiplomaticRelationChange,EventDiplomaticRelationChange,EventEmpirePropertyChanged,EventOnAcademyDiplomaticExchange,EventSystemGainedFromInfluence,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:38:231GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:260PrismSTACKColonize: {"turn":283,"colonizationContext":"System Buyout","starSystemName":"ColonizedStarSystem#22789","planetName":"","colonizedStarSystemGUID":"22789","gameID":"cc401512-cb9c-492b-ad4e-3e056f8c2e26","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:59:38.032"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:59:38:312GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:443GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:494PrismSTACKColonize: {"turn":283,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#25089","planetName":"","colonizedStarSystemGUID":"25089","gameID":"cc401512-cb9c-492b-ad4e-3e056f8c2e26","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:59:38.411"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:59:38:662AISTACKStart 6 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:59:38:679Gameplay, OrderSTACK[Empire 1] OrderBuyoutTradable preprocessor failed: Prerequisites failed with flag 'Prerequisite Property(Context, @'ClassEmpire,EmpireTypeMajor', HeroPurchaseInvisible) eq 0'
at BuyoutTradablePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:679AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:679OrderSTACKOrderCancelConstruction#00000069, Ticket: 0000004D; EmpireIndex:2; ContextGUID:5919, ConstructionGameEntityGUID:25086
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:679Gameplay, OrderSTACK[Empire 3] OrderColonizeWithDust preprocessor failed: Feadix I(Planet 0) is not colonizable by the empire
at ColonizePreprocessor in :line 0
at ColonizeWithDustPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:679AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:679GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7047: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:679AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:38:679AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:59:38:713PrismSTACKColonize: {"turn":283,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#25089","planetName":"","colonizedStarSystemGUID":"25089","gameID":"cc401512-cb9c-492b-ad4e-3e056f8c2e26","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:59:38.629"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:59:38:958PrismSTACKColonize: {"turn":283,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#25089","planetName":"","colonizedStarSystemGUID":"25089","gameID":"cc401512-cb9c-492b-ad4e-3e056f8c2e26","eventID":"5.07.04","eventName":"Colonize","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:59:38.864"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:59:38:958GUISTACKCannot find the GuiElement 'AffinityGameplayAcademyEmpire'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at BindToInspectedEmpire in :line 0
at Bind in :line 0
at BeginShowWithNotificationOnAcademyDiplomaticExchange in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowGuiNotification in :line 0
at ToggleGuiNotification in :line 0
at OnMinimizeCb in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:59:38:958GUISTACKCannot find the GuiElement 'AffinityGameplayAcademyEmpire'
at GetDescription in :line 0
at GetDescription in :line 0
at GetLocalizedDescription in :line 0
at BindToInspectedEmpire in :line 0
at Bind in :line 0
at BeginShowWithNotificationOnAcademyDiplomaticExchange in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowGuiNotification in :line 0
at ToggleGuiNotification in :line 0
at OnMinimizeCb in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at HandleInput in :line 0
at Update in :line 0
13:59:39:167PrismSTACKQuest Finished: {"turn":282,"questName":"Tutorial_Academy_Reparations_Preparation","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1118,"choiceIndex":-1,"gameID":"cc401512-cb9c-492b-ad4e-3e056f8c2e26","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:59:39.083"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:59:40:665AISTACK[AI] [Event]Remove 37 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:40:665AISTACK[AI] [Event]Remove EventConstructionQueued,EventSystemBuyout,EventSystemLostToInfluence,ScoreProviderEvent,ScoreProviderEvent,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventColonizedStarSystemLevelChanged,EventColonizedStarSystemLevelChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventDiplomaticRelationChange,EventDiplomaticRelationChange,EventEmpirePropertyChanged,EventOnAcademyDiplomaticExchange,EventSystemGainedFromInfluence,EventQuestUpdated,EventQuestCompleted, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:40:665AISTACK[AI] [Event]keep 1 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:40:665AISTACK[AI] [Event]keep EventConstructionCancelled, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:40:682GameServerSTACKGameServerState_Turn_AI_PrepareSync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:40:768GameServerSTACKGameServerState_Turn_AI_Sync
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:40:914GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:049AISTACK[AI] Cancel task 48482 because its context is not valid anymore. [AI0]
at PrepareDecision in :line 0
at ContinueDecision in :line 0
at GetContexts in :line 0
at PrepareDecisionFor in :line 0
at PrepareDecisionFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:59:41:133AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
13:59:41:133AISTACKStart 4 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:59:41:133AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
13:59:41:150OrderSTACKOrderAIClientStateChange#0000006A; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150Gameplay, OrderSTACK[Empire 1] OrderBuyoutTradable preprocessor failed: Prerequisites failed with flag 'Prerequisite Property(Context, @'ClassEmpire,EmpireTypeMajor', HeroPurchaseInvisible) eq 0'
at BuyoutTradablePreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfCommerce/OrderBuyoutTradable [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150OrderSTACKOrderQueueConstruction#0000006B, Ticket: 00000051; EmpireIndex:2
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150Gameplay, OrderSTACK[Empire 3] OrderColonizeWithDust preprocessor failed: Feadix I(Planet 0) is not colonizable by the empire
at ColonizePreprocessor in :line 0
at ColonizeWithDustPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150GameplaySTACKOrderCreateAndApplyShipDesign preprocessor failed: Impossible to retrofit Ship#7047: 'CannotAffordRetrofit'
at CreateAndApplyShipDesignPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:41:150AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:43:323AudioSTACKAudio bank G_Dialog_Academyempire has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at OnEndHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at OnBeginHide in :line 0
at Hide in :line 0
at InternalHide in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at HideWindow in :line 0
at OnOpenAcademyWindowCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:59:43:323GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnOpenAcademyWindowCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:59:43:323GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnOpenAcademyWindowCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:59:43:323GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnOpenAcademyWindowCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:59:43:323GUISTACKTrying to get the gui empire of a null empire.
at GetGuiEmpire in :line 0
at Bind in :line 0
at Bind in :line 0
at BindAcademyRoleItem in :line 0
at RefreshChildrenIList in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at Show in :line 0
at ShowPanels in :line 0
at OnBeginShow in :line 0
at Show in :line 0
at InternalShow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at ShowWindow in :line 0
at OnOpenAcademyWindowCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
13:59:51:430AudioSTACKAudio bank G_Dialog_Academyempire has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at UnloadBank in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at OnEndHide in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
13:59:54:937GameClientSTACKGameClientState_DisconnectedFromServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:54:937GameClientSTACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:54:937GameClientSTACKGameClientState_Release
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:54:937AISTACKStart AI0 releasing
at UnloadCurrentAI in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:54:937PrismSTACKGame Quit: {"turn":282,"gameID":"cc401512-cb9c-492b-ad4e-3e056f8c2e26","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T13:59:54.915"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at SendEvent in :line 0
at GameClient_StateChange in :line 0
at FiniteStateMachine_StateChange in :line 0
at OnStateChange in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:54:938AISTACKRelease AI modules.
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:54:938AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:247AudioSTACKAudio bank B_Base has correctly been released.
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at OnEventReceived in :line 0
at SendEventToAudioModules in :line 0
at PlayAudioFeedback in :line 0
at ReleaseAndRedirect in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
13:59:57:247RuntimeSTACKRuntimeState_Lobby.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247SessionSTACKSessionState_OpenedAndLaunched.End()
at End in :line 0
at Abort in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247GameServerSTACKSteamGameServer is null. Forcing shutdown anyway...
at Disconnect in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.
at UnregisterCanExecuteValidator in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247GameplaySTACKReleasing game
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKUnloading game; destroying the world view technique...
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn technique Default, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary HackingOperationRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary SpaceRootsRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary FIDSIRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247HxFxSTACKUnbinding service [IFIDSIRendererService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary TradeRouteRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary QuadRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247HxFxSTACKUnbinding service [IQuadRendererService] with context [Default]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary AtlasManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary RenderStatisticsService
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:247DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary GalaxyPositioning
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary PathRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LayerDependantShaderValueController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary PrimitiveMaskComputer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary GalaxyLayerController
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityCulling
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityMapping
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary GalaxyEntityFactory
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary PastEncounterRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary DashRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248ViewSTACKUnload material SteppesPlanetMat
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248ViewSTACKUnload material DesertPlanetMat
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248ViewSTACKUnload material ForestPlanetMat
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248ViewSTACKUnload material HomeWorldTemplarsPlanetMat
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary FOWRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary DiskRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary CurvedLineRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary LineRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary CircleRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [ICircleRendererService] with context [Default]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, unloading ancillary InstancingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [IInstancingRendererService] with context [Default]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKIn Technique Default, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
at PopGlobalShaderKeyword in :line 0
at PopInsideShaderKeyword in :line 0
at Unload in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKReleasing Technique Default
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKTechnique Default released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [GalaxyLifeRendererManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadGalaxyViewTechniqueAncillary in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at UnloadFxSystem in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadFxSystem in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at UnloadFxSystem in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [ILodService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at UnloadFxSystem in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKUnloading game; destroying all...
at UnloadGame in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248DefaultSTACKReleasing my game...
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:248GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:249GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:250GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:251GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:252GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/PressureReductionOnInitiator...
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_Turns/FleetVisionOnInitiator...
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:253GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:254GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureWar...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:255GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:256GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:257GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:258GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:259GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:260GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:261GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:262GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:263GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:264GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:265GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:266GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'
at UnregisterValidator in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at OnRelease in :line 0
at Release in :line 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 0
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 1
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 2
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 3
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 4
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 5
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 6
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 7
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 8
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 9
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 10
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 11
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 12
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 13
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 14
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 15
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 16
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 17
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 18
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 19
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267DefaultSTACKDispose Empire 20
at OnRelease in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'
at UnregisterValidator in :line 0
at UnbindServices in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK307 ShipDesigns have not been disposed before ShipDesignRepository.Release().
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Limo #0 (24847) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Limo #0 (24003) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Drop #0 (23240) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Flag #0 (22507) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Limo #0 (21765) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Limo #0 (20424) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Drop #0 (19015) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Ops #0 (17886) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Ops #0 (16958) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Limo #0 (15359) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Ops #0 (14600) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Ops #0 (13885) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:267GameplaySTACK[Optim] Drop #0 (13148) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Limo #0 (12449) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Limo #0 (11577) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Drop #0 (10671) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Limo #0 (9833) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Drop #0 (8797) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Limo #0 (8029) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Drop #0 (7118) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Limo #0 (6264) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Flag #0 (5503) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Drop #0 (3947) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Drop #0 (3219) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Flag #0 (2640) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Drop #0 (2202) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Drop #0 (1761) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Pincer #0 (1099) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Pincer #0 (1098) has been disposed but it is used 2 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Shuttle #0 (1063) has been disposed but it is used 3 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Shuttle #0 (1059) has been disposed but it is used 4 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Scraper #0 (1054) has been disposed but it is used 2 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Cell #0 (1041) has been disposed but it is used 4 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Cell #0 (1035) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Knife #0 (1024) has been disposed but it is used 1 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Cell #0 (1017) has been disposed but it is used 2 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268GameplaySTACK[Optim] Scraper #0 (1000) has been disposed but it is used 3 times.
at Dispose in :line 0
at Dispose in :line 0
at Releasing in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'Ship#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'RecipeImprovement#15818' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'RecipeImprovement#15739' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#15736' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'RecipeImprovement#12233' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'RecipeImprovement#10265' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#17465' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#16695' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#15303' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14701' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14198' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13910' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#13481' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12860' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12374' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#11647' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#11224' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#10741' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#10328' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#10263' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#18787' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#8595' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5271' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#4247' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'CitadelWeaponAOENuke1#0' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'RecipeImprovement#19556' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'RecipeImprovement#10153' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'RecipeImprovement#6944' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#24802' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#24712' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#22635' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#21868' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#20018' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#14004' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#12685' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#11955' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#10322' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:268DefaultSTACKRoot SimulationObject 'StarSystemImprovement#9098' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKRoot SimulationObject 'StarSystemImprovement#8494' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKRoot SimulationObject 'StarSystemImprovement#8380' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKRoot SimulationObject 'StarSystemImprovement#5337' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKRoot SimulationObject 'StarSystemImprovement#4645' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKRoot SimulationObject 'StarSystemImprovement#1888' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKRoot SimulationObject 'StarSystemImprovement#1382' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKRoot SimulationObject 'StarSystemImprovement#1374' was not disposed
at DisposeGameRoots in :line 0
at Release in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Released'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at ReleaseGame in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269SessionSTACKOnSessionChange: Releasing.
at OnSessionChange in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269SessionSTACKOnSessionChange: Released.
at OnSessionChange in :line 0
at Dispose in :line 0
at Dispose in :line 0
at Dispose in :line 0
at ReleaseSession in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
13:59:57:269AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACK[AI] AI module 'Communication' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACK[AI] AI module 'Debug' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACK[AI] AI module 'Diagnostics' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACKAI modules released
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACKAI modules disposed
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACKAI app domain unloaded
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACKAI0 has been correctly released
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:269AISTACKAI0 has been released in 1303.4729ms
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
13:59:57:443DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:59:57:443DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
13:59:59:357HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
13:59:59:357HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
13:59:59:357DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009977 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0010109 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:357DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:358DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0009964 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:358DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:358DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:358HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:358DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
13:59:59:358HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
13:59:59:358HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
14:00:00:245DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:00:00:598AudioSTACKIn [[SFX: Play_SS_HIS_MISC_SMALL_Civilian_WarpToMove] ] the AudioEmitters[0] is null
at Execute in :line 0
at Execute in :line 0
at Update in :line 0
14:06:26:563DefaultSTACKMainMenu ExitToDesktop
at OnConfirmExit in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:06:26:563DefaultSTACKApplication is shutting down...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Quit in :line 0
at OnConfirmExit in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
14:06:27:881DefaultSTACKApplication shudown complete.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
14:06:27:881AudioSTACKThe Wwise sound engine has been released.
at ReleaseWwise in :line 0
at OnApplicationQuit in :line 0
14:06:27:881PrismSTACKApplication End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T14:06:26.725"}
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
14:06:27:881PrismSTACKSendEventsCoroutine(Application End) took 160ms
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
14:06:27:881PrismSTACKGame Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561198041187115","gamecode":"392110","sessionID":"a153fed1adb640af8406eef3f545a1fe","eventTimestampClient":"2019-10-11T14:06:26.886"}
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
14:06:27:881PrismSTACKSendEventsCoroutine(Game Session-Close) took 143ms
at SendEventSynchrone in :line 0
at OnApplicationQuit in :line 0
14:06:27:881DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:881AudioSTACKReleasing all audio modules...
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:881AudioSTACKWwise: Fail to unload bank Default_SoundBank (889577256)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:881AudioSTACKWwise: Fail to unload bank G_GUI (889577256)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:881AudioSTACKWwise: Fail to unload bank G_Music (889577256)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:881AudioSTACKWwise: Fail to unload bank G_Ambiances (889577256)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:881AudioSTACKWwise: Fail to unload bank G_GroundBattle (889577256)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:882AudioSTACKWwise: Fail to unload bank Event (889577256)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:882AudioSTACKThe audio manager has been released.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:882DefaultSTACKSteam achievement manager has been released.
at Releasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:882DefaultSTACKMemoryStreamPool: 8 pooled streams.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:882DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
14:06:27:882DefaultSTACKFlushing diagnostics before closing streams...
at CloseDiagnosticsLogFile in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0